Whiterun is no exception to this and this particular city is at the center of Skyrim making it the trading capital of the province. The Capital Whiterun Expansion mod expands Skyrim's central major city by adding two new districts which include 14 new buildings and 22 new NPCs which blend nicely into what vanilla Whiterun has to offer. These two mods make the same changes to the exterior of Whiterun since Pymous's mod was later implemented into missjennabee's Expanded Towns and Cities mod so either of these two will do. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Whiterun is also the first city the player is likely to visit. Backup save before installing. Seems you took a lot of time and work to expand the city, plus the NPCs and quests. Copyright © 2021 Robin Scott. This is the normal version. I thought it was a shame that I had to choose between it and Jk's Skyrim so I made a patch for myself and thought I would share it. 1,152. Visually, everything seems to be fine. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You only need one version. It seems that the courier always finds me deep in a dungeon, while in stealth, and she aggros everything as she then walks out to the exit in plain view - Ustengraav, Skyrim … I made a new save to test, and I just used the default Nord. For example the tavern and merchants are gone in this version. B. Whiterun Expansion 1.3 Exterior Compatibility Version. Like many others on here I was interested in the Capital whiterun expansion mod released a couple of days ago. Recommend backing up your save before updating - and save away from Whiterun. Almost all additions have been added outside of Whiterun in an area normally overlooked by other modders to preserve as much compatibility as possible. When posting your LO, please double space or use bullets/numbers to make it legible for everyone. ENDORSE Page 6 of 6 - Capital Windhelm Expansion - posted in File topics: The city looks great now. Version. Is huge and i actually got lost a couple times. Therefore we should be treated to a much larger A Shoutout to Heavy Burns, the highest quality Skyrim Mod Youtuber Recently I discovered a small channel called Heavy Burns, he's an English YouTuber who is know for making videos about changing Skyrim into completely different games like Dark Souls and Witcher, but he also makes fantastic reveiws of mods and his videos are of a quality Ive never seen before. These mods achieve the same thing my mod does by adding a massive expansion on to Whiterun including brand new merchants and it looks great. Astronomer's Loft - compatible Wind District Breezehome - Reborn - Compatible (there's a patch)----JK's skyrim - Needs patch. Page 83 of 83 - Capital Whiterun Expansion - posted in File topics: In response to post #89307148. I just ran around Skyrim with ENboost,with SSME set to 512, doing the exact same stress test as I did earlier, but without ENboost. Only download one version. The hold borders six of the other eight holds in Skyrim, all but Winterhold and Haafingar. Добавлена версия мода Коллекторы Скайрима (SE) / Skyrim Sewers SEE, совместимая с Capital Whiterun Expansion. This is the normal version. Spoiler monrex666 wrote: How is that Windhelm expansion coming along? ENDORSE This version has less stuff outside the wall, which mean better compatibility with mods editing Whiteruns exterior. ... We are a helpful and friendly community dedicated to information, help, and sharing Xbox One Skyrim Mods! Whiterun is no exception to this and this particular city is at the center of Skyrim making it the trading capital of the province. Is huge and i actually got lost a couple times. its been a few months without an update, I hope youre okay! Everything included in this file. Everything included in this file. Like many others on here I was interested in the Capital whiterun expansion mod released a couple of days ago. Bluesky Hall acts as a new purchasable player home while weary travelers can rest at the new Roadhouse tavern found outside the walls. You'll find this newly added area next to the Battle-Born farm outside of Whiterun. About the new NPC, have you considerer using SKVA Synth tool to create new dialogues for them? Only download one version. These two mods make the same changes to the exterior of Whiterun since Pymous's mod was later implemented into missjennabee's Expanded Towns and Cities mod so either of these two will do. All rights reserved. Download: ... Works with either version of my mod. You´ll be enjoying a huge amount of stuff: all the most important Zaz-Furniture is built in. Endorsements. Inspired by my favourite house mod ever Capital Whiterun Expansion SE By Seetruck-2000#6685 I did not create this mod I only Uploaded it. This mod by Surjamte is an expansion for the city of Whiterun, that aims to change the city into the trading hub it is in the lore. Unique DLs-- Total DLs-- Total views. These two mods make the same changes to the exterior of Whiterun since Pymous's mod was later implemented into missjennabee's Expanded Towns and Cities mod so either of these two will do. Expands Whiterun with two new districts. Version 0.3 of the mod, the first stable release. Whiterun Hold is mostly covered in tundra and bordered by two major rivers—the White River to the south, and the River Hjaalto the north—which makes the land fertile and well suited to farming. Dawn of Skyrim - Needs patch. #89307293 is also a reply to the same post. Windhelm was a pain in the … This is the normal version. Mod links below. (Read the changelog. Required: JKs Skyrim and Jks Drunken Huntsman. Copyright © 2021 Robin Scott. Big thanks to Muffloid for making the patch. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. #89307293 is also a reply to the same post. Changelog in the articles tab. Also, I completely agree Capital Whiterun Expansion is a hell of a mod. I know you work a lot on the dialogues of the NPC … Back up your save + old files before updating. RS … Overwrite old stuff. And while it's not the first mod to add content to one of the game's major cities, Capital Whiterun Expansion still seems to me as though it's set to redefine the "city overhaul" category. Works with either version of my mod. Page 3 of 4 - Capital Windhelm Expansion - posted in File topics: The mod is great, but I will still wait for the patch for the Jks Skyrim to install. A new district - The March District that adds around 50% size to the city of Whiterun. Then I ran around Don't download this just yet. 1.3. New buildings, decorations, shops, merchants and npcs, a new player home and even a small quest. Capital Whiterun Expansion at Skyrim Special Edition Nexus - Mods and Community FEATURES INSIDE THE WALLS: Many new buildings, and multiple shops - New, more open city layout Whiterun Expansion 1.3 Exterior Compatibility Version. Astronomer's Loft - compatible Wind District Breezehome - Reborn - Compatible (there's a patch)----JK's skyrim - Needs patch. Total immersion buster. Surjamte wrote: Im just finishing up some final details, soon done. Number 1 rule, Don't be a jerk! Требования: Skyrim SE Мод добавляет в Вайтран 2 новых района, новые здания как в самом городе, так и за его пределами, элементы декора, магазины, торговцев, НИПов, новый дом игрока и несколько небольших квестов. With this mod installed Whiterun will almost double in size by expanding the northeastern region of the city. Whiterun Expansion? This version has fewer edits outside walls. These mods achieve the same thing my mod does by adding a massive expansion on to Whiterun including brand new merchants and it looks great. This mod by Surjamte is an expansion for the city of Whiterun, that aims to change the city into the trading hub it is in the lore. Only download one version. It makes Whiterun look more like the central trading hold that it was meant to be by adding in a couple of new districts with new buildings and NPCs. Добавлен патч для I made a patch between Jk's Skyrim and Capital whiterun expansion. Since the mod makes very few edits to the vanilla city's layout and assets or its NPCs, Capital Whiterun Expansion is relatively compatible with everything. Taking a break from animation based mods for a moment, the final mod for this week is Capital Whiterun Expansion. All rights reserved. Whiterun Cave House 0.3 Feb 9 2012 Full Version 1 comment. B. Whiterun Expansion 1.2 Exterior Compatibility Version, Stop, I accidently fucked up when uploading (again). I thought it was a shame that I had to choose between it and Jk's Skyrim so I made a patch for myself and thought I would share it. Only download one version. (A. Whiterun Expansion 1.3 Normal Version). Overwrite old files. This patch makes JKs Skyrim, JKs Drunken Huntsman and JKs Bannered Mare compatible. Whiterun is also the first city the player is likely to visit. Overwrite any old stuff. Whiterun is also the first city the player is likely to visit. Other Mod Related Stuff Recently the whiterun capital expansion was ported, so i decided to try it out. Enjoy the huge area of 3 times of the Dragon-Reach in the main house. I just hope they add an optional file to get rid of those planks, since they don't Whiterun Expansion 1.1 Exterior Compatibility Version. This is the normal version. We The Players Winners - November/December, A. Whiterun Expansion 1.3 Normal Version-37982-1-3-1597097254.zip. Okay so early in the week I decided to start playing Skyrim again. I am relatively new to modding; the game came out in 2011 and I started playing in 2020.) The unique personality added to Skyrim's cities by these beloved mods definitely hasn't gone unnoticed over the years. It adds 2 new districts to whiterun, as well as new houses in the original city. Log in to view your list of favourite games. New in 1.2: 2 new quests, new decorations, bunch of fixes. You have to be logged in to download files. Therefore we should be treated to a much larger After exploring the mod and the new areas, i can safely say i really like it.

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